Post Game-Jam Update - October 2021
Post-Game Jam Update, 22nd October 2021:
ESSENTIAL UPDATES:
-- Napping is now a safe activity—the screen fades back in whether you seek shuteye at Ramon’s or the other character’s crib!
-- Save crystal maintenance is complete—they’re back up and running!
-- Most importantly: Implemented new SFX for entering/exiting doors to avoid being forever haunted by the old default sound!
-- Convinced the Groovy Chicken to always be bustin' a move, using its face graphic, and wearing its groovy sunglasses!
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COMBAT-RELATED UPDATES:
-- Adjusted most skills, character stats, and enemy settings/formulas, with an emphasis on making weaknesses and shield breaks matter more
-- Spruced up animations and battle sounds
-- Extended status effect duration by 1 turn across the board to avoid immediate-recovery scenarios
-- Battle text: skill names are no longer cut in half!
-- Battle text: Changed “silenced” to “comfortably numb” when affected with the physical attack-sealing “Comfortably Numb” status effect
-- Battle text: status effects messages linger 3x longer, hopefully giving people time to read ‘em
-- Battle text: added a “WEAK” pop-up for when shield-breaking elemental hits. (Or, perhaps more accurately, a "VEAK" pop-up. I'll adjust it to include the other V eventually)
-- Battle text: “boost” now reads as “attack” in description for the “Radical Cut” state
-- Fixed “Needle on the Record” skill from sabotaging own party to debuffing enemy party
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THE OLD ULTRAVIOLET-RELATED UPDATES
-- Second boss no longer repeats their entire shpiel if you re-approach them without having met certain criteria
-- Fixed the checkpointing of teleporters when wanting to warp back into The Old Ultraviolet (so now you can teleport back to 3 different locations; also, the chicken now knows for sure if you’ve been to one teleporter and not the other)
-- Added ability to teleport back to The Old Ultraviolet from the main street
-- Added more permanent stat-boost items as potential treasure chest loot
-- Added new treasure chest locations
-- Added more treasure variety (20% less chance of gold, 15% more chance of items, 5% more chance of equipment, approximately. (Very approximately...))
-- Pet Stone side quest implemented
-- Teleporting into The Old Ultraviolet now retains the zoomed-in camera setting that’s used when entering on foot
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CITY-RELATED & MISC. UPDATES:
-- Made a new apartment (Ramon's neighbor's place); hopefully every apartment now has its very own entrance and exit, with no unintended overlap
-- Added interior decorations, a little bit of dialogue stuff, and the occasional item/money event to liven up NPC houses
-- Some NPCs will now comment on the more or less specific locations of the 2 optional characters once you’ve been made aware of them in-game, so finding them won't be too much of a hassle
-- Improved signposting on how to get to The Old Ultraviolet: characters on the west side point you to it; sign on main street gives specific directions; disco lights have been added to the ground near it; the pavement from main street now leads straight to the Groovy Chicken + The Old Ultraviolet, with no grassy interruption in between
-- Renamed Center Street to Main Street
-- Corrected spacing on on-screen street/area names
-- Ramon’s apartment now has its proper name plate (as does his neighbor’s)!
-- Octavia’s brother no longer floats overhead when you talk to him in the pub
-- The woman in the pub is no longer off by 1 when she says she’ll give you 2 vouchers
-- If you haven’t recruited the first optional party member by the time you approach the second one, the former will no longer chime in
-- Whoever you haven’t recruited also won’t show up during the final & post-credit scene
-- If you witnessed an exchange in which a tree hummed at you, that scene will now play to its intended conclusion (previously, having Halford recruited cut it off mid-way)
-- Direction fixed GB’s GF and the person sleeping on the grass
-- Fridge is no longer accidentally haunted during the post-credit scene (unless you’ve repeatedly bothered the fridge gods, in which case the hauntings will continue!)
-- Halford’s head no longer clips through Ramon’s couch!
-- Halford now has a reaction if you bring him back to his drum kit!
-- Added “got item!” sound to a couple of events
-- Removed pointless “formation” option from menu
-- More sounds
-- More trippy background images
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POTENTIAL UPDATES/CHANGES FOR THE FUTURE:
-- New, more readable font
-- Bigger disco (maybe multiple versions so it's not just the treasure chests and loot drops that change between runs)
-- More main story
-- More time/better characterization for the optional characters
-- More side quests
-- More skills
-- Encounters featuring 2+ enemies
-- Better combat balancing
-- Sideview battle system. Maybe. (Definitely won't be in the next update, unless the hyperfocus deities strike exactly the right note in my brain)
-- Item description for the gumball machine vouchers + an icon for when receiving one in the wild
-- Make the gumball machine not do the thing it sometimes does (against its creator's wishes!)
The Old Ultraviolet
It's all about that GROOVY*FUNKY*DISCO
Status | In development |
Author | Toa McDohl |
Genre | Role Playing |
Tags | JRPG, Roguelike, RPG Maker, Story Rich |
Languages | English |
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